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Room Planner

Play mode, virtual pets, music, and ambience

Use the non-editing Play mode, care for a room pet, and control music and automatic nature ambience.

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Play turns the finished room into an ambient, non-editing space. Nothing is wrong if walls and furniture stop responding to selection here; return to Build, Furnish, or Lighting to edit them.

Adopt a pet

Open Play → Pet and choose one starter: Fire fox, Water toad, or Little duck. A room project supports one active pet. Each adoption receives its own personality seed and default name, and the creature moves around the room.

Tap the pet in 3D for a reaction. Choose Release pet only when you want to remove it from the project.

Read and manage care needs

The pet panel shows:

  • Full for hunger in a positive form;
  • Happy for play and attention;
  • Clean for its environment; and
  • Weight, where the middle zone is ideal rather than simply “more is better.”

Use Play and Clean for direct care. Place a Food bowl, Water bowl, and Pee pad in the room; tap an already placed item to remove it. A hungry pet can walk to its food by itself. Low needs trigger in-app notices even while you are working in another Room Planner mode, and a dirty pet can leave a limited number of messes until cared for.

Play music

The music panel provides previous, play/pause, next, off, track selection, and volume. Once started, music continues when you switch back to Build, Furnish, or Lighting. A compact player remains available outside Play where the layout supports it.

Nature ambience and weather

Set a separate Nature sounds volume. Gentle wind plays while Play is active. Rain begins and ends automatically in longer weather cycles; there is no manual rain switch. Rain and wind are mixed below the music so you can lower ambience without muting the track.

Save and performance notes

The pet and its placed care items belong to the room document and follow its normal draft and Library saving. Music playback and current weather are session controls rather than measured room design data.

If the interactive scene is slow, pause music only if audio is part of the issue, switch out of Play to stop its ambience, close other graphics-heavy tabs, and return to a simpler wall view. Play does not change room dimensions, materials, or production specifications.

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