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Room Planner

Room Planner modes, tabs, and navigation

Know where each Room Planner control lives and switch between Build, Furnish, Lighting, and Play without losing your context.

6 min readLast updated Public guideMarkdown
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Room Planner separates room work into four top-level modes. The mode decides which objects the canvas can select and which tabs appear. If a cabinet looks visible but cannot be selected, or a wall cannot be edited, check the active mode first.

The four modes

  • Build owns the room shell: room shape, exterior and interior walls, doors, windows, room colors, and architectural dimensions.
  • Furnish owns cabinets, catalogue furniture, personal 3D models, decorations, placement, and marked empty spaces.
  • Lighting owns the room mood, sunlight, ceiling and ambient lights, light groups, and cabinet shelf LEDs.
  • Play turns the design into a calm interactive room with a virtual pet, music, and nature ambience. Editing and object selection are intentionally reduced here.

Tabs inside each mode

The side rail or mobile sheet follows the active mode:

  • Room, Openings, and Colors belong to Build.
  • Furniture belongs to Furnish and includes cabinets, catalogue items, personal models, and the empty-space workflow.
  • Lighting belongs to Lighting.
  • Play belongs to Play.
  • Selected shows controls for the currently selected wall, opening, cabinet, furniture item, or light.
  • Structure lists the room and its contents and remains useful across Build, Furnish, and Lighting.

On a phone, drag the bottom sheet between its compact, half, and full positions. The 2D/3D switch and important canvas tools remain above the sheet so the plan stays usable.

Switch modes deliberately

Finish or cancel an active placement, drawing, paint, measurement, or empty-space tool before changing jobs. Switching mode normally cancels the current canvas tool so a half-finished action cannot keep intercepting taps. It can also clear a selection that belongs to the previous mode.

If you tap an object owned by another mode, Room Planner can offer or perform a contextual switch and show a temporary receipt. Use its back action if the switch was not what you intended.

Use the structure and search routes

Use Structure when an object is hidden by another object, a cutaway, or a crowded plan. Selecting an item there targets the same room object as selecting it on the canvas.

Press Command K on macOS or Ctrl K on Windows and Linux to open command search. When you are not typing, / also opens it in supported contexts. Search for a destination or action such as “doors,” “floor,” “wall length 350,” “ceiling 280,” “sofa,” “measure,” or “export GLB.” A disabled result explains which room, mode, selection, or fit rule is missing.

A reliable workflow

  1. Build and verify the measured shell in Build and Plan view.
  2. Add and position objects in Furnish.
  3. Review materials and circulation before styling the scene.
  4. Tune fixtures and mood in Lighting.
  5. Use Play only after the room is usable.
  6. Return to Build and Plan whenever a dimension matters.

For the full room workflow, start with Plan a room.

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